Mops & Mobs: Dev log for the weeks from 26-09-14
Friedrich:I was able to continue with the story of chapter 7, but I'm a bit slow. Big part of the reason is that there are so many other things to do. As everything in the game is still WIP, nothing...
View ArticleNew video dev log #5 with our character artist
The fifth devlog is with our artist Johannes Lott. He is drawing all our characters and talks about inspirations, technique, his favourite character from Mops & Mobs, why trash is cool and why he...
View ArticleMops & Mobs: Dev log for the week from 26-09-07
Friedrich:I couldn't work on the main story these days, as small stuff piled up - for example, when switching from decoration mode back to normal exploration, sounds potentially would get cut off. So I...
View ArticleMops & Mobs: Dev log for the week from 26-08-24
Friedrich:I did some more work on our internal scripting language, which is now mila.gd - hopefully it's the final name. It even has a cute mascot now: Mila, created by Tom 'voxel' Purnell. For Mops...
View ArticleDev log for the week from 26-08-17:
Friedrich:Apart from more improvements to the game's scripting language (which was renamed from gompl to slang.gd) I primarily worked on the "skeleton" main story by writing and scripting the most...
View ArticleDev log for the weeks from 26-07-20
Friedrich:It's quite some time since our last "weekly" devlog, mostly because we were on vacation. Still, I continued writing characters for the main quest (chapter 5) a bit, but everything has a loose...
View ArticleMops & Mobs: Dev log for the weeks from 26-07-06
Friedrich:After a re-evaluation of the next story chapter's quest line, I'm finally back on track, mostly. I'm writing new characters and quests, and while they're still pretty rough, I think I found...
View ArticleMops & Mobs: Dev log for the weeks from 26-06-22
Friedrich:As already mentioned, our intern Hänno drew a character with a few emotions, and he even wrote a short dialog for him. Of course due to coherence of the art style of our characters we will...
View ArticleMops & Mobs: Dev log for the week from 26-06-15
Friedrich:Chapter 3 is now "complete" - i.e. it has a beginning and an end, more or less. And it became long enough that I want to break it up into two. For now this would be an internal change,...
View ArticleMops & Mobs: Dev log for the week from 26-06-08
Friedrich:I added an optional two-column layout for dialog choices - this improves two or three quests, and it was easy to implement. I like little stuff like this. Other than that it was the daily...
View ArticleMore dev logs from Mops & Mobs!
Apologies for not posting here more often - we really should get back to that. The truth is that we do not get much feedback here, so most of our game updates are currently posted on Discord, where we...
View ArticleMops & Mobs gameplay reveal trailer
Unbelievable, we did not post our funky new trailer here. Let's remedy this.
View ArticleWe started a dev log for Mops & Mobs
Mops & Mobs is growing - the demo, and the dungeon behind it. Much of that growth has happened in the shadows so far. Now it’s time to open the dungeon hallways: with our first dev log, we take you...
View ArticleNew Demo Update – Detective Janitor
First off: A wonderful new year to you! For us, this is going to be the year of Mops & Mobs. The latest thing we’ve prepared is a huge update to the demo. Picture this: The dungeon crew is in...
View ArticleAdventureX – Combine enthusiast community with fun
From gamescom to local meetups - today there’s no shortage of opportunities to display your game. You can get feedback, watch players react to your latest build, connect with fellow devs, and chase...
View ArticleWe packed some monsters for gamescom
Hear ye, hear ye! Adventurers, Rogues, Dungeon Crawlers and Monster Whisperers - heed this proclamation:The guild of RAT KING shall be present at the battlegrounds of the gamescom fields. From the...
View ArticleGames Forged in Germany
Showcasing current and upcoming German games on STEAM has become a nice tradition. We take part in the Event, again, with our freshly forged MOPS & MOBS demo. Come over to STEAM and wishlist our...
View ArticleGames Bakes in Germany on Steam
Want to know what's up in the German games industry lately? The GAMES BAKED IN GERMANY event got you covered: The current game sale on Steam features the latest and upcoming games with a huge sale and...
View ArticleSOLITUNE takes part in the historic A MAZE sale
The art games festival A Maze./Berlin created a sale on steam where you can travel back in time to get all the nominees and winners of past festivals. Like our sheepish escapist game SOLITUNE. It's...
View ArticleShort interim project: Mops & Mobs
While PATOU is still in the making but also in need of funding (hello, publishers!), we started a shorter interim project. We focused on all the design elements that come fluently to us and combined...
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