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Mops & Mobs: Dev log for the weeks from 26-09-14

Friedrich:I was able to continue with the story of chapter 7, but I'm a bit slow. Big part of the reason is that there are so many other things to do. As everything in the game is still WIP, nothing...

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New video dev log #5 with our character artist

The fifth devlog is with our artist Johannes Lott. He is drawing all our characters and talks about inspirations, technique, his favourite character from Mops & Mobs, why trash is cool and why he...

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Mops & Mobs: Dev log for the week from 26-09-07

Friedrich:I couldn't work on the main story these days, as small stuff piled up - for example, when switching from decoration mode back to normal exploration, sounds potentially would get cut off. So I...

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Mops & Mobs: Dev log for the week from 26-08-24

Friedrich:I did some more work on our internal scripting language, which is now mila.gd - hopefully it's the final name. It even has a cute mascot now: Mila, created by Tom 'voxel' Purnell. For Mops...

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Dev log for the week from 26-08-17:

Friedrich:Apart from more improvements to the game's scripting language (which was renamed from gompl to slang.gd) I primarily worked on the "skeleton" main story by writing and scripting the most...

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Dev log for the weeks from 26-07-20

Friedrich:It's quite some time since our last "weekly" devlog, mostly because we were on vacation. Still, I continued writing characters for the main quest (chapter 5) a bit, but everything has a loose...

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Mops & Mobs: Dev log for the weeks from 26-07-06

Friedrich:After a re-evaluation of the next story chapter's quest line, I'm finally back on track, mostly. I'm writing new characters and quests, and while they're still pretty rough, I think I found...

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Mops & Mobs: Dev log for the weeks from 26-06-22

Friedrich:As already mentioned, our intern Hänno drew a character with a few emotions, and he even wrote a short dialog for him. Of course due to coherence of the art style of our characters we will...

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Mops & Mobs: Dev log for the week from 26-06-15

Friedrich:Chapter 3 is now "complete" - i.e. it has a beginning and an end, more or less. And it became long enough that I want to break it up into two. For now this would be an internal change,...

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Mops & Mobs: Dev log for the week from 26-06-08

Friedrich:I added an optional two-column layout for dialog choices - this improves two or three quests, and it was easy to implement. I like little stuff like this. Other than that it was the daily...

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More dev logs from Mops & Mobs!

Apologies for not posting here more often - we really should get back to that. The truth is that we do not get much feedback here, so most of our game updates are currently posted on Discord, where we...

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Mops & Mobs gameplay reveal trailer

Unbelievable, we did not post our funky new trailer here. Let's remedy this.

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We started a dev log for Mops & Mobs

Mops & Mobs is growing - the demo, and the dungeon behind it. Much of that growth has happened in the shadows so far. Now it’s time to open the dungeon hallways: with our first dev log, we take you...

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New Demo Update – Detective Janitor

First off: A wonderful new year to you! For us, this is going to be the year of Mops & Mobs. The latest thing we’ve prepared is a huge update to the demo. Picture this: The dungeon crew is in...

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AdventureX – Combine enthusiast community with fun

From gamescom to local meetups - today there’s no shortage of opportunities to display your game. You can get feedback, watch players react to your latest build, connect with fellow devs, and chase...

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We packed some monsters for gamescom

Hear ye, hear ye! Adventurers, Rogues, Dungeon Crawlers and Monster Whisperers - heed this proclamation:The guild of RAT KING shall be present at the battlegrounds of the gamescom fields. From the...

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Games Forged in Germany

Showcasing current and upcoming German games on STEAM has become a nice tradition. We take part in the Event, again, with our freshly forged MOPS & MOBS demo. Come over to STEAM and wishlist our...

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Games Bakes in Germany on Steam

Want to know what's up in the German games industry lately? The GAMES BAKED IN GERMANY event got you covered: The current game sale on Steam features the latest and upcoming games with a huge sale and...

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SOLITUNE takes part in the historic A MAZE sale

The art games festival A Maze./Berlin created a sale on steam where you can travel back in time to get all the nominees and winners of past festivals. Like our sheepish escapist game SOLITUNE. It's...

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Short interim project: Mops & Mobs

While PATOU is still in the making but also in need of funding (hello, publishers!), we started a shorter interim project. We focused on all the design elements that come fluently to us and combined...

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